Valhalla Assassin’s Drunk Glitch keeps getting tough

Image for an article titled iAssassin's Valhalla Creed / i Kept Glitch Making Eivor Drunk, And Then He Got Weirder

Screenshot: Ubisoft / Kotaku

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Every time my Viking hero Eivor dies in Valhalla Creed Assassin, she returns to life drunk. This is a well-known beast that seems to be dominating the developers, but in trying to keep it up last night, I made it worse. However, in this case, “worse” also means “better.” And now I’m debating whether I want to fix this.

This is how the glitch first came into play Valhalla a week or two ago. I would load the save file on my Xbox and see a loading screen. Then a part of 9th-century England would appear, along with Eivor, who would move. The graphics would be blurry, then sharpen. Then Eivor would move a little further.

Screenshot: Ubisoft / Kotaku

This was strange, but tolerable. The effects of the drink go down quickly. In addition, Ubisoft’s game designers had pointed it out Valhallaofficial support page that this was an unusual side effect of something new Valhalla Celebrating Yuletide, Ubisoft’s party added the Viking capital to the game back in mid-December.

“Impact of alcohol status applied during and after the loading screen?

Workaround: Meditating or sleeping in your bed should remove the effects of the status quo. (or you can just walk away ..) ”

The celebration adds a large tree, a horde of avengers, an archery challenge, and an option for brawling on the drink. Surprisingly all the game-based game codes went out, but, I figured, it would be unlocked before the celebration ends on January 7th or so I was hoping.

This eternal drain looked, if not good, at least an interesting inconvenience, something like a passing storm. It’s also an example of the kind of glitch that might become more common as more and more games work on a calendar of updates: seasonal abuse.

And that’s where I was last night, after writing a draft of this post intending to share with Kotaku readers funny wisdom, harmless. I was planning to publish the article in the morning and that would be the case.

But last night, after I finished my work and put the kids to bed, I loaded Valhalla back up. I decided to explore the Hamtunscire area, which is designed specifically for players at a power level of 340. My Eivor was only 170, but I thought it would be interesting to explore.

On the fringe, I found an enemy camp for loot and spent half an hour trying to take it down. The enemies were actually much more heartbroken than my usual opponents. They killed a lump for me. Eivor kept coming back on the drink for a while, but eventually cleared the bottom. In the process I burned all my arrows and did not restock. (This will be important).

I went deeper into Hamtunscire and saw a signal for a side question. It involved Eivor taking a drink, except the drink was poisoned, and I suddenly got the worst effect I had ever seen in the game. My screen just got blurry. It went black and white. As this happened, he was attacked by an enemy. It was too high for me, but I pulled my bow and aimed for a weak point, except… without arrows.

I ran. The black-and-white alcohol effect continued. I kept going. The normal effect on the drink would have diminished by this time. This was not on. I jumped on my horse, and traveled to the city of Wincestre. The victory finally came to an end. The blur stopped. The colors returned.

I joined some of Wincestre’s guards. They didn’t like my face and they killed me.

Eivor came back alive, but she wasn’t just drunk. She was – oh no! – drunk. Everything was black and white and flowing.

This was not so funny. And it didn’t leak. Anyway, that’s not fast enough.

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Screenshot: Ubisoft / Kotaku

I had read that sleep causes the alcohol status to go away, so I teleported Eivor back to her settlement, if she had gone to sleep. She awoke solemnly, the colors were restored.

I hurried back to Wincestre, asked him to play carefully, and climbed a tall building to explore the city.

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Screenshot: Ubisoft / Kotaku

Then I jumped away, hoping to land in a haystack, but I made a mistake and died.

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Screenshot: Ubisoft / Kotaku

Eivor came back alive on the roof of the tall building and, you would think, she was poisoned again.

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Screenshot: Ubisoft / Kotaku

This was weird, but I had an idea. The game probably had a memory of my latest state of inebriation. Maybe if I was drunk (sans poison) I would at least come back alive and well, but without the world whitened by color. But it didn’t work. She continued to recover from subsequent deaths in the poison alcohol state.

I could have hurriedly traveled to town for a few shuteye after each death, but that was going to be too difficult. Could I try to die less? Maybe I should have abandoned playing in such an awful area, but what fun is that? No, I had to find a way to quickly cure myself by being drunk with poison while playing more issues for which I was not ready.

Rinn mi Eivor meditate. But that didn’t work.

Then I agreed to listen to a man talk about Jesus. That worked!

Screenshot: Ubisoft / Kotaku

As I was doing all this, I noticed something unexpected. When I was drunk with poison, Valhalla he achieved hard beauty. The game looks good overall, but removing the colors will allow its light to more clearly define the main character and the scenes around her.

I started carving more screenshots.

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Screenshot: Ubisoft / Kotaku

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Screenshot: Ubisoft / Kotaku

I knot a lot of screenshots of Valhalla, and usually do so using the game’s picture mode. I like to use that in-game tool to pause the action, refresh a scene, maybe move in or out, even though I never using any of his filters, including a black and white one. Instead, I ran around with the entire game world in this poisonous black-and-white state, then stopped to enter picture mode. As I was lining up one of my pictures I discovered how the magicians who made the game did this black-and-white trick.

The effects of alcohol poisoning were deceptive. The game world was not turned black and white after all. The developers had just put a filter between my character and the camera. And using the photo mode, I can see exactly how they pulled this rabbit out of the hat.

Screenshot: Ubisoft / Kotaku

Amazing!

I could have fun with this. That filter could be a star in my screenshots.

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Screenshot: Ubisoft / Kotaku

It could also make some interesting / interesting GIFs:

Screenshot: Ubisoft / Kotaku

Suddenly, I was having too much fun. I realized I would miss this. I wouldn’t miss the game going smoothly, but I would miss seeing it through this filter. I would miss playing with an unexpected visual trick, and I would miss the feeling I had turned into the game code and found something beautiful in a glitch.

I wish Eivor would come back alive without the whole blurry world, though. So take that piece.

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