Polish video game publisher has a revolution in the air CD Projekt SA was released after the company ‘s latest expected title, and a three – time delay, was released to false reviews about wisdom.
Frightened and angry employees fired questions at the table at an internal video meeting Thursday that opened with the regulators apologizing for the catastrophic launch of Cyberpunk 2077, according to two attendees. It was a fitting atmosphere for a company with a slogan, plastered on posters around their Warsaw office, “We are rebels.”
Developers posed grim questions about the company’s reputation, the game’s impractical deadlines and the downtime in the months and years that followed up to game release December 10th.
The previous meeting had taken place Sony Corp. panic. announce that it was pulling Cyberpunk 2077 from the PlayStation Store and will give a full refund to any customer who requests one. At the staff meeting, the directors of CD Projekt said that they had reached an agreement with Sony but did not offer specific information. In a Twitter post on Friday, the company said “following our conversation with PlayStation, it was decided to temporarily suspend the digital ban” of the game.
A CD Projekt spokesman said the company would not comment on internal meeting talks.
Cyberpunk 2077 is one of the biggest games of the year and has been financially successful, selling over 8 million pre-orders and releasing sales records for PC games. But gamers have found the game full of bugs, especially on last generation PlayStation 4 and Xbox One consoles, adds Projekt CD shares plummeting and major fans and critics to describe Cyberpunk 2077 as endless. Projekt CD stock fell 12% in Warsaw on Friday, puncturing a steady decline this month that has wiped out gains for the year.
During the development of Cyberpunk 2077, employees suffered many long periods of time including compulsion weeks six days to end the game, Bloomberg has reported. When asked about this time of crisis in the Q&A, the directors said they had plans to develop product practices in the future but did not do an analysis, according to one attendee.
One employee asked the board why he had said in January that the game was “complete and playful” when this was not the case, to which the board replied that it would take responsibility. Another developer asked if it was the directors of the Projekt CD feeling it was hypocritical to make a game about physical abuse while expecting their employees to work overtime. The answer was vague and inconclusive.
Many viewers of the industry have questioned why Cyberpunk 2077, first announced in 2012 and derailed three times in 2020, still seems endless. Several former employees who worked on Cyberpunk 2077 have all said the same thing: Game deadlines, set by the board of directors, were always impractical. It was clear to many of the developers that they needed more time.
– Supported by Konrad Krasuski