Cyberpunk 2077 may be pretty ugly and poor performance on PlayStation 4 and Xbox One, but the PC version is a different story on both accounts. Additionally, if you have a GeForce RTX graphics card (AMD’s RX 6000 Series should get ray tracing support in the future), you can enable the following four transmission effects that greatly enhance images the game.
Ray-Traced diffused lighting – This captures sky radiance as well as emissive light from different surfaces, which is difficult to achieve with traditional tendering methods. When enabled, billboards and surfaces and other lighting fixtures illuminate their surroundings with natural-colored lights, while the sun and moon truly illuminate Night City.
Ray-Traced Reflections – Enter Cyberpunk 2077, Reflections are used with a ray detection on all surfaces and can locate areas for up to several kilometers, enabling reasonable reflections over long viewing distances. They are present on both fuzzy and transparent materials and surfaces to mimic the way light emerges from a glossy and metallic surface by detecting a single burst of reflective rays against the scene. .
Occlusion Ambient Ray-Traced – Enter Cyberpunk 2077, Ray-detected ambient occlusion can be used with local light to estimate local renal effects where shading is required, greatly improving the quality of the environmental occlusion effect.
Ray-Traced Shadow – Enter Cyberpunk 2077, directional reflections from sunlight and moonlight are added to the game, based on the intensity of the light, scattering of light through clouds, and other factors.
Doing so without enabling NVIDIA DLSS, however, is not an option, as the resulting effects on ray are quite costly, especially if you raise the light above. above ‘Medium’.
However, using NVIDIA’s Deep Learning Super-Sampling feature can make your textures look warmer than you would expect in Cyberpunk 2077. That’s because of NVIDIA’s own primer on DLSS 2.0 from GTC 2020, the image reconstruction approach is not designed to enhance the texture of a resolution. For this reason, NVIDIA recommends that developers tweak the Mip Bias setting so that a texture solution matches the native offer resolution, rather than the foundation that DLSS uses to rebuild from (like for example, 1080p when using the Performance setting at 4K). The PROJEKT RED CD apparently forgot to do so for Cyberpunk 2077, which led to a reported blurriness.
Fortunately, kulind suggested a Reddit user configuration that NVIDIA users might be familiar with: setting the Texture LOD Bias setting to -3 via NVIDIA Profile Checker (latest version available here). This seems to greatly improve texture clarity, as you can see in the image comparison below provided by Reddit user Daepilin. It is particularly noticeable on the texture of the ground as well as the concrete texture of the base of the tower.
Negative texture bias (-3)
Keep an eye on Wccftech for more Cyberpunk 2077 fixes and tweaks!