Dublin, February 16, 2021 (GLOBE NEWSWIRE) – The report “Wearable Technology Market by device type, sector (consumer, enterprise, industry, and government), Verticals industry, Applications, Solutions, and Directed Services 2021 – 2026 “added ResearchAndMarkets.com’s offering.
This report assesses the current state of the consumption technology ecosystem including tools, applications, and industry segments. The report addresses wearables in consumer and industry with consideration of enterprise, business and government usage issues, key challenges, market players, and solutions. The report also provides an overview of the future of consumption technology with projections for the period 2021 to 2026.
Select Report Results:
- North America and South America are the largest and fastest growing markets
- Consumption technology data as a managed service will reach $ 319 million USD worldwide by 2026
- Key industries for disposable technology are healthcare, sports and wellness, and manufacturing
- Although it is the fastest growing area within the enterprise, hosting services will still be a small part of the market.
- Manufactured-led, the industrial sector in Europe is expected to represent more than $ 1.27 billion by 2026
Consumption technology offers the potential for major transformation in many industries. Among the most prominent are electronics and consumer communications. Early adoption industries include clothing, healthcare, sports and fitness. However, we are seeing many businesses embrace affordable technologies as computing and wireless communications integrate into almost every aspect of products and services.
At the user level, a greater understanding of the value and willingness to engage with accessible technical apps and services builds as new methods of communication, content, applications and commerce become available. As WiFi6 is increasingly used in a number of public places such as railway stations and airports, companies offer virtual reality as a means of information and advertising, which drives sales and rental of consumption technology. In addition, new immersive technology users will be leading the adoption and deployment of affordable technology due to 5G-related portability and mobility.
We see a number of factors coming together to integrate affordable technology including expanded wireless capability due to distributed wireless (WiFi6, LTE, and 5G) and the need for wireless companies to stream revenue. establishing new inflows, continuously reducing the cost of data, and the significant support from very large. companies including Google, Apple, and others. We also anticipate major developments in usable technology in key technologies such as augmented reality, virtual reality and next-generation telepresence.
In terms of the evolution of wearable technology, we are seeing body area networks become a bigger factor along with IoT integration incorporating sensors and a haptic interface to provide a feedback loop that provides ambient awareness, increased performance, and customer satisfaction for many immersive technology applications.
Target Audience:
- Internet of Things companies
- Manufacturers of cordless appliances
- Consumer electronics companies
- Consumers technology developers
- Rooted computer companies
- Wireless service providers of all kinds
Key topics covered:
1.0 Executive Summary
2.0 Introduction
2.1 Wearable Technology Preview
2.2 Wearable Technology Market: Demand vs. Supply Side
2.3 Wearable Technology Market Opportunities
2.4 Wearable Technology Market Constraints
2.4.1 Planning Constraints
2.4.2 High Power Measurements
2.4.3 High Investment Cost and High Price
2.4.4 Deprived network security and data privacy
2.4.5 Restrictions on use
3.0 Wearable Technology and Solution Analysis
3.1 Wearable Technology Tools and Applications
3.1.1 Personal Health and Fitness Management
3.1.1.1 Followers of activities
3.1.1.2 GPS monitoring
3.1.1.3 Other wearable devices
3.1.2 Personal Health Insurance
3.1.3 Disease Prevention, Diagnosis, and Management
3.1.4 Healthcare and Medical Devices
3.1.5 Improving Sports Achievement
3.1.5.1 Sports Brands
3.1.5.2 Clothing and footwear materials
3.1.5.3 Equipment for Special Sports
3.1.5.4 Wear Chemical Sensors
3.1.5.5 Determination of Decision
3.1.5.6 Goal Settlement
3.2 Consumption technology in selected enterprise vertical
3.2.1 A neat workplace
3.2.2 Manufacturing
3.2.3 Health and Medical Care
3.2.4 Vertical Other campaign
3.3 Wearables in a Cloud Environment
3.4 Factors of technology adoption of consumption
3.4.1 Challenges of enterprise adoption
3.4.2 Industry specific factors
3.5 Consumption tools and data access factors
3.6 Consider the growth of consumption technology
3.6.1 Continued growth in fitness and health
3.6.2 Importance of Aesthetics
3.6.3 Beyond Glasses, Fitness Bands, and Feelings
3.6.4 Internet environment of objects affecting wearables
3.6.5 Wearables, Data, and Analytics
3.6.6 Downward pressure
3.6.7 Extending to Enterprise and Workplace
3.7 Wearable technology Key success factors
3.8 evolution of the Tech wearable ecosystem
3.9 Wear and match technology
3.10 Consumption technology in marketing and advertising
3.11 Advances in Flexible Sensors and Nanosensors
4.0 Wearable Technology Company Review
4.1 Xiaomi Technology Co. Ltd.
4.2 BBK Electronics Industry Co. Earr
4.3 Alphabet Inc.
4.4 Lifesense Group BV
4.5 Johnson & Johnson
4.6 Smiths Group plc
4.7 Roche Holding AG
4.8 Apple Inc.
4.9 Westunitis
4.10 Matrix Industries
4.11 Atlas Wearables Inc.
4.12 Athos
4.13 Ocutrx
4.14 Augmedix
4.15 Koninklijke Philips NV
4.16 Qualcomm Inc.
4.17 Medtronic PLC
4.18 3L Labs
4.19 4iiii Innovations Inc.
4.20 Adidas America Inc.
4.21 Corp Avegant
4.22 BSX vision
4.23 Casio America Inc.
4.24 ConnectDevice Holding Ltd.
4.25 DAQRI
4.26 Seiko Epson Corp.
4.27 FitBit Inc. (Google)
4.28 RealWear
4.29 EarlySense
4.30 Scientific Brain
4.31 Neurotech
4.32 WizardWatch
4.33 Magic Jump
4.34 Vivalnk
4.35 HTC
4.36 Microsoft
4.37 Proteus
4.38 Stanford Biology
4.39 ActiveLinxx LLC
4.40 Foxtel
4.41 Free Wavz
4.42 Fujitsu
4.43 Garmin Limited.
4.44 Glofaster
4.45 GOQii
4.46 Hovding
4.47 Huawei Technologies Co. Ltd.
4.48 iHealth Labs Inc.
4.49 StarVR Corp.
4.50 Instabeat
4.51 Intel Corporation
4.52 Jaybird
4.53 Leum
4.54 Leapfrog Enterprises Inc.
4.55 LG Electronics
4.56 LifeBEAM Inc.
4.57 Meta Company
4.58 PAI Health
4.59 Misuse
4.60 Monster Inc.
4.61 Motorola
4.62 Nike Inc.
4.63 NTT Docomo Inc.
4.64 Oculus VR LLC
4.65 o-synce
4.66 Actofit Wearables
4.67 Stone
4.68 Polar Electro
4.69 Qardio Inc.
4.70 Rearrangement tools
4.71 Reebok International Limited
4.72 Samsung Electronics Co. Earr.
4.73 ShotTracker
4.74 Sony Corporation
4.75 Soundbrenner Limited
4.76 Sqord Inc.
4.77 Suunto
4.78 North
4.79 Timex.com Inc.
4.80 Tlink
4.81 Tobii AB
4.82 Vuzix
4.83 Laban Weartrons
4.84 Xensr
4.85 Zepp US Inc.
4.86 ZTE Corporation
5.0 Global Market Analysis and Projections 2021 – 2026
5.1 Wearables market by unit sales versus revenue 2021 – 2026
5.2 Wearables by device type 2021 – 2026
5.3 Spending Applications 2021 – 2026
5.4 Wearables by Department of Consumer, Enterprise, Industry and Government 2021 – 2026
5.5 Wearables by industry 2021 – 2026
5.6 Wearables with components 2021 – 2026
5.7 Managed Services for Wearables Devices 2021 – 2026
5.8 Wearables Market by 2021 – 2026 region
5.9 North American Wearables by Device Type 2021 – 2026
5.10 North American Spending Claims 2021 – 2026
5.11 North American Wearables by Department of Consumer, Enterprise, Industry and Government 2021 – 2026
5.12 North American Wearables by Industry 2021 – 2026
5.13 North American Wearables Market by Country 2021 – 2026
5.14 South American Wearables by Device Type 2021 – 2026
5.15 South American wearable applications 2021 – 2026
5.16 South American Wearables by Department of Consumer, Enterprise, Industry and Government 2021 – 2026
5.17 South American Wearables by industry 2021 – 2026
5.18 South American Wearables Market by Country 2021 – 2026
5.19 Europe Wearables by device type 2021 – 2026
5.20 European Dress Applications 2021 – 2026
5.21 Europe Wearables by Department of Consumer, Enterprise, Industry and Government 2021 – 2026
5.22 Europe Wearables by industry 2021 – 2026
5.23 European Wearables Market by Country 2021 – 2026
5.24 Asia Pacific Wearables by device type 2021 – 2026
5.25 Asia Pacific Wearables Applications 2021 – 2026
5.26 Asia Pacific Wearables by Department of Consumer, Enterprise, Industry and Government 2021 – 2026
5.27 Asia Pacific Wearables by industry 2021 – 2026
5.28 Asia Pacific Wearables Market by Country 2021 – 2026
5.29 Middle Eastern and African Wearables by device type 2021 – 2026
5.30 Middle East and Africa wearable applications 2021 – 2026
5.31 Middle East and African Wearables by Department for Consumer, Enterprise, Industry and Government 2021 – 2026
5.32 Middle East and African Wearables by Industry 2021 – 2026
5.33 Middle East and Africa Wearables Market by Country 2021 – 2026
6.0 Conclusions and Recommendations
For more information on this report, visit https://www.researchandmarkets.com/r/q51y87
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