Gabe Newell talks about Cyberpunk 2077 and sympathizes with CD Projekt

Gabe Newell talks about Cyberpunk 2077 and sympathizes with CD Projekt

Gabve Newell at Valve needs no introduction; The Valve man, Steam, Half-Life and more talked about what happened with Cyberpunk 2077, the game that was expected a few years ago.

Newell mentions that he thinks criticism is not so harsh at all because it is a very ambitious game. He also believes that CD Projekt will regain the trust of the players. Of course, you would have to get into this story that Cyberpunk 2077 is a title that sells at Steam for 60 EURO, and Valve raises 30% of the catch.

“All I know is that a lot of gamers are very happy in PC space, the most visible to us (Valve). There are aspects of the game that are just brilliant and feature a lot of work. It’s unfair to throw rocks at the developer because it just gets something so complex and ambitious with that, ”Newell said of Cyberpunk 2077.

Newell said they have “a long history of doing things right, of continuing to invest in their products for years and I suspect they will do very well to make their customers happy beyond measure. time. “

Also, as promised, CD Projekt RED has released the first major update for Cyberpunk 2077.. Patch 1.1 is 1.1GB in size (apparently the Steam patch is 5.4GB, much larger than the GOG patch), it solves some issues with stability, resolves. mission bugs, and is now available for download. Going into more detail, this update addresses the issue of initial crashes related to caches on NVIDIA graphics cards. It also improves memory usage of various systems within the game. CD Projekt RED will continue this work in patch 1.2 and other upcoming updates outlined in its roadmap. At the same time, we will continue to fix bugs and listen to the community on how they can improve the overall experience of the game.

Cyberpunk 2077 Patch 1.1 Message Notes

Sustainability

Various sustainability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, game videos (news, television, etc.), leaves, laser effects, minimap, tools, artificial intelligence, street traffic, damage system environment, GPU-related, and more.
  • Various bug fixes (related, among others, to loading save games, opening / closing the game, and Point of No Return).

Missions / Open world

  • We fixed an issue where Delamain’s calls would end immediately and they would apparently not be monitored in an Epistrophy mission.
  • Fixed an issue where players did not receive calls from Delamain as they approached relevant vehicles in an Epistrophy mission.
  • Fixed case of target “Answering Mr. Hands ”in M’ap Tann Pèlen.
  • Fixed an issue where Judy was able to teleport underground in the Song of the Pyramid mission.
  • Fixed an issue where it was impossible to talk to a Zen Master in a “Question of the Atoms” issue.
  • Fixed an issue where Takemura would not call into the Down on the Street mission.
  • Fixed an issue where Jackie could disappear in a Pickup mission.
  • We fixed an issue where it was impossible to get out of the car in The Beast in Me: The Big Race mission.
  • Fixed an issue where players could interrupt calls and messages after straying too far from the One Day in the Life question area.
  • Fixed an issue where opening the package would not update the Space Oddity mission.
  • Preserved games with an impact on a rare case where it would be impossible to talk to Judy in the Automatic Love mission due to an invisible wall being put back. The underlying problem is being investigated.
  • Fixed an issue that prevented players from collecting the prize on Gig:
  • Freedom of the Media. The question will be automatically completed for those who could not previously receive the prize, and the prize will be awarded automatically.
  • We fixed an issue where Delamain would remain silent at an Epistrophy mission if the player initially refused to help.

UI

  • Fixed an issue where the motivation to leave Braindance may be missing.
  • Invalid item removed from loot.

Visual

  • Fixed an issue where a grenade track could be displayed in mode.
  • Fixed the color of the pieces to show pink when you look at them closely
  • Fixed cars misrepresented in the reported Crime mission: Welcome to the Night City mission.

Euchdan

  • Fixed an issue where the completion of one of the raids in Santo Domingo would sometimes not contribute to the progress of La Jungla ‘s mission, preventing its completion.

Different

  • An issue based on which the responsibility for saving becomes too high (related to a modifier appearing if the item is done) and removes an excess of existing savings (note: this will not fix a previously corrupted PC but save files 1.06).
  • Fixed an issue where controls could stop recording when they open the weapon and action wheel.
  • Fixed an issue where the “Continue” button in the main save game menu could load.

PlayStation special

  • Optimization of crowd performance on PlayStation 4 Pro and PlayStation 5.
  • Different crash fixes on PlayStation 4.

Xbox special

  • Improved memory usage for character creation, mirror, scanning, remote camera, menus (menu, map) on Xbox One, Xbox One X, and Xbox One S.

Dedicated PC

  • It will now be possible to earn achievements in Steam offline mode. Note: Offline mode must be enabled before starting the game. This change does not work retroactively.
  • Fixed game launch crashes related to loading caches on NVIDIA graphics cards.




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