Cyberpunk 2077 1.06 Patch release date and other details you need to know

Cyberpunk 2077 hasn’t gotten off to such a good start. The game that was released was full of bugs and wisdom that made it impossible for players to play the game. Cyberpunk 2077 can still be played to some extent on the next-gen consoles and PC, but the PS4 and Xbox One cannot handle Cyberpunk 2077.. Players have been calling the game unfinished and CDPR are strongly trying to fix as much as they can the Cyberpunk 2077 update. Players are asking about Cyberpunk 2077 1.06 Patch Notes.

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Cyberpunk 2077 1.06 Patch

Cyberpunk 2077 has already gone through 5 updates trying to repair the game as much as possible. Players have been wanting and expecting to release Cyberpunk 2077 for a long time, but the final result they released did not live up to their expectations. The developers have released Cyberpunk 2077 Hotfix and many other updates. The date for the upcoming Cyberpunk 2077 update has been set for the second week of January 2021.

Cyberpunk 2077’s reputation has taken a big hit. Many players have been looking for game-fixing bugs and other bugs that make it impossible to play the game. These issues have been watched by platforms and the developers as the players have taken to social media to raise their grievances. The upcoming Cyberpunk 2077 Hotfix aims to resolve all upcoming issues that have been plaguing the players.

Cyberpunk 2077 1.05 patch notes

Players are waiting for the next Cyberpunk 2077 patch, which should resolve most of the issues facing the players. Here are the patch notes for the latest update for Cyberpunk 2077:

Quests

  • Jackie never goes out of sight in The Pickup or The Heist.
  • Fixed an issue that prevented players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura without calling Play it Safe.
  • It will no longer be possible to start the same conversation twice in Big Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind.
  • Saul now reaches the van in Riders on the Storm.
  • A quick ride before meeting Tyger Claws does not break progress in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if autosave was enabled when Raffen Shiv came to load.
  • Fixed an issue for not receiving new calls or messages if Happy Together failed due to a fight.
  • Elizabeth Peralez stops being too persistent with her calls after rejecting her job offer.
  • The scene with Misty and Jackie now begins as it should after leaving Viktor’s clinic.
  • Wakako’s conversations will no longer be blocked after the Search and Destruction is completed.
  • Walking away from Stefan in Sweet Dreams should not stop other characters from calling you anymore.
  • Brick breakers should now be properly interactive to disarm players. Or turn it off. Your profession.
  • Elevated doors should now open properly in the Heist.
  • Saul is now rightly getting out of cars in Riders on the Storm.
  • Fixed an issue by not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie is now leaving the factory right after the fight ends in The Pickup.
  • Fixed an issue with Militech ‘s fortification not to spawn if you drive through the gate too fast in Forward to Death.
  • With time skiing while at the club in Violence things are no longer in progress.
  • Fixed issues with Gig start: Getting warmer …
  • Fixed an issue without receiving new calls or messages after Pyramid Song was dropped half way.
  • We fixed an issue where Delamain ‘s heart may already be broken when a player enters the Core room in Don’t Lose Your Mind.
  • Delamain-based issues with not appearing or doing anything outside of the Afterlife in the Heist.
  • Fixed an issue with the aim of capturing “Talk to Viktor” in the Ripperdoc.
  • We fixed an issue where it was impossible to talk to the bouncer in front of Lizzie’s in the details.
  • Additional description for Do not lose your mind in the magazine.
  • Fixed an issue preventing a player from saving, using fast travel, and talking to other NPCs after downloading a save with an active call by Frank in War Pigs.
  • We fixed an issue with Panam without calling for any further issue until Fly Away was completed.
  • Fixed issue with Dum Dum following V after the Pickup is complete.

Gameplay

  • Develop response times of NPCs taking cover.
  • Correct the number of shots needed to kill civilians from a distance while fighting.

Visual

Fixed an issue with the Delamain image displayed on top of the normal phone during phone calls.

  • V’s mouth won’t stay open after entering the lock where My Mind is.
  • Fixed some UI related issues.
  • V appears more modest in the inventory forecast after the half-year montage;)
  • NPCs are quicker to appear in the question area during Love Stadium.
  • I added some warmth to HDR.
  • T-based NPCs in suspicious organized crime activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue where it was possible to engage in a headless 3rd person view.
  • Silent images are no longer displayed without an image in the inventory.

UI

  • Fixed an issue with an armored crosshair following the screen.
  • The inventory will no longer close immediately after opening for the first time after leaving a car.
  • Fixed an issue where the button shown on the top right hand corner would not work to open the magazine.

Performance & Sustainability

  • Multiple sustainability improvements, including disaster resolution.
  • Mixture
  • Off-screen explosions now make noise.

PC-specific

  • [AMD SMT] Optimal core / thread usage by 4D core and 6-core AMD Ryzen ™ processors. 8-core, 12-core and 16-core processors remain unchanged and are behaving as expected. This change was implemented in collaboration with AMD and based on tests on both sides showed that performance improvement only occurs on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Remove the use of AVX instruction set and thus repair crashes that occur at the end of the Prologue on processors that do not support AVX.
  • Debugging console removed to prevent actions that could lead to crashes or closed quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more information on that.
  • Ray’s detection reflections shouldn’t look too bright compared to the environment.
  • Fixed issue with Steam Overlay crash on game shutdown.
  • Remove the memory_pool_budgets.csv file. which was not related to the final version of the game and had no effect on it (it was a file that was used at the time of development to estimate memory usage. It had no effect on the level of allocated memory). An increase in performance seen after file editing may have been related to the restart of the game.

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