You can’t stop the rhythm

The Legend of Zelda musical rhythm game Cadence of Hyrule just updated to version 1.5.0.
While you may not have expected much after last year’s massive drop in DLC, it turns out Brace Yourself Games isn’t done just yet. This update not only fixes a lot of bugs but it also gets some “design changes” and even new features.
Perhaps the best thing is a new page of save files – meaning there are now six games to choose from. Below are the full patch notes, courtesy of the developer’s official website:
LATEST NEWS
- Added new page of save files, for 6 in total
- We added a “random” option to the select audio screen
- Wipe the boards
DESIGN CHANGES
- The player is prevented from changing state when lifting an object while holding a spear or longsword (for Spearmaster performance)
- Switch to the center of the camera on the player after Impa uses her teleport ability
- Modified to prevent damage to the player on the beat they use a healing object (direct or indirect use)
- An extra blow has been added where Aria can’t be killed by another blow that was immediately lost after damage from a missed blow and being saved by a fairy / potion
- Remove some useless items from Aria item pool: Renewal Circle, Defense Circle, Battle Torch, Greaves
- Scroll Need to change to let Aria / Yves give a fairy when they have an empty bottle
- Wizzroboe changed to make the quick-swipe attack less punishing when the player plays as Aria
- Stealth Circle removed from Arena Mode
- Change the radius of a Stealth aggro from 3 to 4
- Change Boots of Leaping to throw out faster, and make sure the player can have this item at most once in the game
- Frozen / stunned changes modified to allow the player to hold the beat
- He put a few sure heart drops in Deku City
BUG INFORMATION
- We fixed an issue with the Future World music track where the beat was a bit lost from the music
- Fixed a bug that allowed bosses to damage the player on the same blow
- Fixed a bug that allowed enemies to damage the player on the same shot and the player placed a wire puzzle in the puzzle pit
- Fixed a bug where Quick Restart after the issue in permadeath mode or co-op field would take the next game to the wrong dashboard
- Fixed a bug where some head patterns could be removed from the audio after the song was looped
- Fixed a bug that could cause a shopkeeper to unfairly hit the player in Temple Brainstorms
- Fixed a bug that could bury enemies in Arena mode that unequivocally hit the player while they were being dug out
- You fixed a beast that could prevent enemies from dropping basic shovels / torches into forts when a shovel or torch was for sale in a shop.
- Fixed a bug that could cause the player to spawn on Zelda’s starting range at Hyrule Castle, even if they weren’t playing as Zelda
- Fixed a bug where bombs could damage assist characters frozen in ice blocks in the battle of Ganon
- Fixed a bug where Synthrova attacks would not be canceled if the player destroyed the wire performing the attack just before the attack
- Fixed a bug where throwing bombs by an enemy shopkeeper would not harm the player
- Fixed a bug that caused the player to not be able to access portals as a shopkeeper while in Ghost form
- Fixed an accident in the final stage of Skull Ganon combat (caused by invalid animation frames on Triforce polishing effects)
- Fixed an accident caused by Synthrova causing the player to die at the same stroke
- You fixed an accident in dungeon mode generation with special seeds
Will you be returning to Cadence of Hyrule to try version 1.5.0? Leave a comment below.
[source braceyourselfgames.com]