Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this token version, and the teams knew early on that both games had to be “in separate collections as the edit could PC expands as needed, and performance would be maintained while people kept updating their hardware, while on the other hand resources have endpoints that need to be upgraded. closer regulation. “
Achievement was the team’s “biggest and most challenging challenge” and Double Eleven had to “tear apart and rewrite key engine subsystems within Unity” in order to deliver. to levels.
Loading times were also a major issue, and the team explained how loading times took up to 45 minutes to read and forget the method map and its assets. With the implementation of a new bootstrap system that allowed the simultaneous loading of multiple Unity views and asset folders, the game now loads “in about one minute take or take. “
The team also decided to pick a point in the code base of Facepunch that was a good foundation, and decided to rebuild some of the more advanced features once a solid foundation for build was established.
This means that Rust Console Edition will follow its own update roadmap that is different from the PC version that provides “optimal player experience while gradually introducing players to the maximum level of playability. game and content that will make Rust an amazing experience. “While Double Eleven isn’t quite ready for the roadmap to be released, the studio promises that some of it will be shown closer to the game’s release in May.
The developer revealed that Rust Console Edition will get Deluxe and Ultimate Editions that include Beta access in April 2021, 3-day early access, and more.
For more on Rust, check out why everyone played Rust again earlier this year and read our review of the game from 2018.
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Adam Bankhurst is a news correspondent for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.