In 2018, game development studio Techland announced that they would be developing a sequel to its survival survival. Light dies. The previous game was slated for last spring, but would be delayed indefinitely, with no clear release date or launch window yet announced as January 2020. -silence around Death Light 2 for more than a year now, the pressing question is what could be causing the game to suffer such a troubling development.
Recent report by TheGamerEditor-in-Chief Kirk McKeand gives us long-awaited responses, describes the difficult state of the studio’s working environment and sheds light on many issues that are likely to affect the development of the studio. Light dies sequence. The report includes excerpts from 10 interviews with former and former Techland employees, all of whom wished to remain anonymous.
The witnesses shared in the report say that Techland is surrounded by “independent governance, poor planning, and a toxic work culture that is falling from the top. “The report also states that the company’s management has had a detrimental effect on the confidence and workflow of its employees, which in turn has led to internal shocks. Death Light 2continuous improvement.
Many of the problems are reportedly coming from high-ranking employees, including CEO Pawel Marchewka. Sources cited TheGamer that Marchewka and managers at Techland rejected comments from the studio ‘s experts, which are causing obstacles in the development of the game:
“When an expert starts advising on things that are not on the board’s agenda, they slowly deviate from the project and the responsibilities,” another source tells me. “That leaves them or eventually gets shot. To make a career at Techland, you have to be subservient. “
At one point, the studio hired former business soldier Marc Albinet, a former game director at Ubisoft, to help restructure the studio’s design process. However, the 30-year-old veteran of the industry failed to try to approve the new workflow proposal with senior management, the report says.
In the last two months alone, at least 20 employees have left Techland, according to the report. With the high turnover of the studio, a source says Death Light 2 ‘The statement was rewritten “six times or so.” As a result of the numerous transcripts, one source told the revolution that he has no idea what the final outcome will look like.
In response to staff retention, Marchewka said TheGamer “Making games is difficult and it’s normal to sometimes have to change the workplace and find new challenges. I am deeply saddened that some of our staff left and decided to find their way outside of the Techland structures, but I would always wish them every success. ”
The report dives into Techland’s other shortcomings and how its work culture is having a detrimental effect Death Light 2. I encourage you to take the time out of your day to read the full report so you can get the inside look it offers at the game development struggle.