“Sony stopped the works, their development software and tools were very stable and very early on,” Puha said. “Microsoft chose to change a lot of things, which seem to be good in the long run, but of course it was just a bigger hurdle for us early devs because we had to rewrite a bunch of different things to take advantage of features. special. “
Puha also had something to say about the Xbox Series: that is, that development for it admits that developers are holding back at least a bit.
“It doesn’t really matter from previous generations where the system with the lowest specs ends up dictating a few of the things you’re going to do because you have to run on the that system, “he said.
“The more hardware you have, the more you have to settle a bit when you’re in a smaller studio like ours, when you can’t just spend so much time make sure all of these platforms are good. “
He said quality assurance in particular is a major problem contributing to this, as it is more and more expensive to test games than the more platforms you need to test them.
“I don’t envy people making Halo Infinite,” he said.
Control: Ultimate Edition is out now for PS5 and Xbox Series S and X, and it seems to run well on both. The original version was our favorite game of 2019 with our original review at launch highlighting its weird world, its various interesting fights, and its amazing cast, script, and mysteries aige.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.